Matériaux
- Sélectionner un objet (une mesh)
- Le sol
- Properties > Material (Icône : Sphère rouge)
- New material
- Renommer le nouveau matériau ("Sol")
- Changer la couleur :
- Onglet Surface : Base color : cliquer dans le bouton couleur
Transparence
- Eevee
- https://blender.stackexchange.com/questions/81851/does-transparency-work-in-eevee
- Render → Screen Space Reflections - On
- Render → Screen Space Reflections → Refraction - On
- Material → Surface → Principled BSDF → Transmission - 1.000
- Material → Surface → Principled BSDF → Roughness - Adjust to your needs
- Material → Settings → Blend Mode - Opaque
- Material → Settings → Screen Space Refraction - ON
- Material → Settings → Refraction Depth - Adjust to your needs, I generally suggest 0.8, but depends on the thickness of the object
+
- Specular = 0
- Roughness = 0
- IOR = 1
Alpha
- #Texture transparency
- Pour activer la transparence de la couche alpha d'une image PNG :
- Material => Settings => Blend mode => alpha blend